Quick Thoughts: Automania, Clans, and Codenames

Here are some brief thoughts on a few interesting games I’ve played once or twice so far and enjoyed.

Automania

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Automania is yet another game that looks more daunting than it is. There are a lot of moving parts to reflect changing conditions and provide depth, but the core gameplay is pretty easy to grasp once you start. The different elements are extremely well balanced and make sense thematically. Running a car factory has never been so much fun.

Clans

clans

Clans is an area control game with a wonderful layer of hidden agendas beneath it. Everybody’s player color is randomly assigned and secret throughout the game. Trying to make moves that advance your color without giving it away (and thus making it easy for everyone to hinder you) adds a great amount of depth. The only real drawback here is the colors chosen aren’t colorblind friendly, which is a shame since no one can really ask for clarification without giving something away.

Codenames

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Codenames sounded like a mild curiosity to me at first, and I was pleasantly surprised at how engaging and fun it turned out to be. The fact that you get to choose how far to press your luck when deciding how many words to try to link with one clue and the ever present instant lose word on the board to be wary of are key in making this a perfectly executed competitive party game.

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Just a quick look at some games I’ve had the pleasure of playing. Hope to be back with more in the not too distant future. 🙂

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